Future

2000
e-[d]entity

e-[d]entity: Female Perspectives on Identity in Digital Environments is a two-part collection of videoworks created from 1982-2000 that explores the cyber environment and how it affects, expands, confuses, and involves female identity.

Curated by Kathy Rae Huffman.

2000
El Livahpla: Waking Dream

El Livahpla (Alphaville spelled backwards) is about the ways in which we "normals" are encapsulated in architecture and technology. Through the lens of Alphaville, we see into a past that exists in the present, while showing a future that looks old. It is a waking dream in which the objects of design that surround us fail to provide the answers or the escape that we seek.

This title has been remade as Une Ville de l'Avenir.

1995
El Naftazteca: Cyber-Aztec TV for 2000 A.D.

Interrupting the nightly news in an act of guerrilla television, Gómez-Peña returns to the persona of a Chicano-Aztec veejay—"The Mexican who talks back, the illegal Mexican performance artist with state of the art technology"—to elaborate the complications of American identity. This post-NAFTA Cyber Aztec pirate commandeers the television signal from his underground "Vato bunker", where virtual reality meets Aztec ritual. Gómez-Peña embodies the doubly radical Chicano performance artist, delivering radical ideas through a radical form of entertainment.

1994
Emission

"The video Emission found its origin in three performances which I wrote between 1988 and 1991. In their original form, the performances dealt with sex, romance, and communication technologies. The video elaborates upon these themes to speak of how human beings exist in a margin between nature and technology, and works towards confounding any simplified analysis of this worn-out duality.

1992
Etant donne le bleu (Given the Blue)

Etant Donné le Bleu (Given the Blue) is a visual narrative—images breaking in a parallel universe, the realm of science fiction and the fantastic. The repetition, multiplication, and mechanization are intended to form a radically artificial world. They are not characters as such, with a past and a future; not beings that would bear names. This is not a space as such, not even a circus. The dubious figures playing the roles of witnesses are of only one color.

2001
Eye/Machine I

The film centers on the images of the Gulf War, which caused worldwide outrage in 1991. In the shots taken from projectiles homing in on their targets, bomb and reporter were identical, according to a theory put forward by the philosopher Klaus Theweleit. At the same time it was impossible to distinguish between the photographed and the (computer) simulated images. The loss of the 'genuine picture' means the eye no longer has a role as historical witness. It has been said that what was brought into play in the Gulf War was not new weaponry, but rather a new policy on images.

2003
Eye/Machine I, II and III

Harun Farocki utilizes a vast collection of image sequences from laboratories, archives and production facilities to explore modern weapons technology. This trilogy examines "intelligent" image processing techniques such as electronic surveillance, mapping and object recognition, in order to take a closer look at the relationship between man, machine, and modern warfare.

2002
Eye/Machine II

"How can the distinction between "man" and "machine" still be made given today's technology? In modern weapons technology the categories are on the move: intelligence is no longer limited to humans. In Eye/Machine II, Farocki has brought together visual material from both military and civilian sectors, showing machines operating intelligently and what it is they see when working on the basis of image processing programs. The traditional man-machine distinction becomes reduced to "eye/machine", where cameras are implanted into the machines as eyes.

2003
Eye/Machine III

“The third part of the Eye/Machine cycle structures the material around the concept of the operational image. These are images which do not portray a process, but are themselves part of a process. As early as the Eighties, cruise missiles used a stored image of a real landscape, then took an actual image during flight; the software compared the two images, resulting in a comparison between idea and reality, a confrontation between pure war and the impurity of the actual. This confrontation is also a montage, and montage is always about similarity and difference.

FF
2010
FF

A short Flicker Film adulterated by some extra images shot in Malawi, Africa. FF was in answer to an assignment given by artists Melissa Dubbin and Aaron Davidson who created the soundtrack to which I was asked to make a “Future Film”.

-- Deborah Stratman

2012
Ken Kobland, Film Work 1975-2011 Ken Kobland

Ken Kobland has been working in various aspects of film and video since 1971, creating productions in collaboration with performing artists such as Philip Glass, the Wooster Group, Elizabeth LeCompte, and Spalding Gray. His work explores a variety of themes and issues, often embracing a photographic aesthetic within the context of video. Beautifully edited, his work merges diaristic and documentary categories, presenting an art of video that approximates photo-journalism. 

This 7-DVD box set contains the following titles from the artist:

Disc 1

1994
Fresh Kill

Shu Lea Cheang's witty narrative Fresh Kill envisions a post-apocalyptic landscape strewn with electronic detritus and suffering the toxic repercussions of mass marketing in a high-tech commodity culture.

1981
Lyn Blumenthal & Kate Horsfield, Buckminster Fuller: An Interview

Buckminster Fuller (1895-1983) was both a pioneer architect of the modern era and a global theorist. Fuller developed a system of geometry that he called “Energetic-Synergetic geometry,” the most famous example of which is the geodesic dome. His many designs for automobiles and living spaces were applications of a wider theory.

2017
Storyteller, Nicolas Provost

VDB TV: Decades
2010s: Future-Past-Present

An original program for VDB TV: Decades curated by Omar Kholeif.

2011
HalfLifers: The Complete History, 1992 - 2010

HalfLifers is an ongoing collaborative project created by longtime friends and fellow media artists Torsten Zenas Burns and Anthony M. Discenza. Embracing a gestural improvisation-based performance style and championing a rigorously low-fi aesthetic, HalfLifers engages a shifting region of speculative fictions, from play therapy and improvised crisis re-stagings to zombie architectural systems and psychic sandwich surgery.