Future

2000
have script, will destroy

“For quite some time the Hamburg artist Cornelia Sollfrank has been researching female hackers and found that hacking is a field completely under male domination. Nonetheless she was able to produce a series of several videos in which she interviewed female hackers. In December 1999 she came to know a U.S. hacker who attended the annual hackers’ convention held by the Chaos Computer Club (CCC). She did the video interview have script, will destroy with her on condition that the woman, code-named Clara G.

1999
Hiatus

Madi plays an interactive on-line computer game in the privacy of her apartment. Wearing a computer corset that stores her programs in a "Garden Interface", she propels her go-go cowgirl construct WANDA through the game world, encountering an assortment of logged-on players and game identities who trick and confuse her. An aggressive male character WANG logs on, and inserts his cold architecture into her coordinates, draining the power in her corset. His expanding architecture threatens to overtake her Garden Reservoir.

2003
Imitations of Life

"It may indeed be questioned whether we have any memories at all from our childhood: memories relating to our childhood may be all that we possess. Our childhood memories show us our earliest years not as they were, but as they appeared at the later periods when the memories were aroused. In these periods of arousal, the childhood memories did not, as people are accustomed to say, emerge; they were formed at that time. And a number of motives, with no concern for historical accuracy, had a part in forming them, as well as in the selection of the memories themselves."

1972
Lanesville Overview I

"Between March 1972 and February 1977, the Videofreex aired 258 television broadcasts from a home-built studio and jerry-rigged transmitter in an old boarding house they rented in the tiny Catskill Mountain hamlet of Lanesville. It was a revolutionary act in defiance of FCC regulations — the first unlicensed TV station in America."

1996
Law of Averages

In this futuristic computer-animated landscape, confused relationships between objects and people play out before the backdrop of a lush garden and interactive theatre known as the Big Ghost. The commodity of this theatre is Vynola, an exotic creature who obsesses the minds of all who come to visit her, and represents an escape from the daily grind. Law of Averages is a wonderfully dense, witty, and visually stunning work about obsession, death, real estate, technology and America.

1982
Leaving the 20th Century

Believing that we are, "dragging our feet into the 21st Century," Almy made this video trilogy to celebrate technology and the future in an ironic melange of politics, sociology, sexuality, and economics. Flawlessly melding sound and image, the video moves through three sections, "Countdown," "Departure," and "Arrival." In the end, Almy posits this paradox: technology as a human development is rapidly making humans obsolete and interpersonal contact impossible, making the future of man’s presence and very existence uncertain.

2000
Chip Lord Videoworks: Volume 2

Volume 2 combines two late-1990s works by Lord considering pre-millenial urban life—virtual and spatial.

2008
Lossless #2

Lossless #2 is a mesmerizing assemblage of compressed digital images of Maya Deren and Alexander Hammid’s 1943 masterpiece Meshes of the Afternoon. Baron and Goodwin play heavily with Teiji Ito’s 1959 soundtrack, making the film’s lyrical ambience feel more astonishing than ever before. --Neil Karassik

2008
Lossless #3

Removing keyframes from a digital version of John Ford's The Searchers, Baron and Goodwin attack the film's temporal structuring to render a kinetic “painted desert” of the West. The dust kicked up by the movement in the film is pure pixel, unanchored from the photographic realism that used to constrain it.

2008
Lossless #4

Derived from Ernie Gehr's Serene Velocity, Lossless #4 is the result of a digital file's debugging routine that reveals vectors describing apparent movement in the frame. Having removed the picture, thereby isolating these vectors, the formal qualities of Gehr's film are detectable. The hypnotic effects of the shifts in the lens’s focal length in the original are now substituted with a purely graphical representation, creating a perverse replacement of the optical effect of the original.

2008
Lossless #5

In Lossless #5, a water-ballet crafted by the famed Busby Berkley is compressed into an organic mitosis, within which we detect the spirit of a "buggy" Brakhage ghosting about the integrated circuit.

2000
lovehotel

lovehotel uses excerpts from the book Fleshmeat by Australian Internet artist Francesca da Rimini, detailing her life online from 1994 to 1997.

“Linda Wallace’s video lovehotel is about the emergence of new spaces of interaction, of new technologies and of new formations of desire; it is about the meandering of an ‘Aberrant Intelligence’ which hovers above and insinuates itself into our familiar habitats (physical and cyber) like a kind of inscrutable and formless spectre of the future.”

2008
The Man Who Went Outside

A distinguished looking man (performance artist Richard Layzell) is apparently trapped in an ever changing void of colour, locked in a power play with a perversely operated camera. A mute, caged, charismatic TV presenter he is by turns charming, menacing, educational, confused. At times he appears to have great powers. A voiceover tells us extraordinary things — how this man is special — the first man to 'have a baby'. Hallucinogenic flash-frames punctuate the colour field to give us a view of his world's disturbing and alien futuristic logic.

1990
Maxwell's Demon

A post-apocalyptic computer animated vision of humanity lost in an industrial wasteland, Maxwell's Demon was animated on a low-cost, consumer computer model - an IBM PC. The tape takes its title from an early 20th-century physics theory postulating the existence of an impossible intelligence, a being that knew the exact location, energy, and direction of every particle in the entire universe - something akin to your home computer, but a lot bigger."

1998
The New McLennium

As the expansiveness of video and its accompanying new technologies continues to transform our culture and our world, another historical tension is developing—not unlike the technological revolution seen at the last turn of the century. That tension is felt, analyzed, and articulated in all of these recent experimental videos—a tension oscillating between the expansive promise of global communications that inspire new freedoms and social patterns on one hand, and the use of new media forms to simply reinforce existing hierarchies and capitalistic power structures on the other.