Future/Technology

Border Art Clásicos (1990-2005)

An Anthology of Collaborative Works by Guillermo Gómez-Peña

This "conceptual package" of collaborative videos and writings by leading theorists is a unique opportunity for students, artists and educators to explore the psyche, experimental aesthetics, activist ethos and spiritual cosmology of legendary rebel artist Guillermo Gómez-Peña.

With filmmakers:

Isaac Artenstein, Adriene Jenik, Patrick Litchy, Jethro Rothe-Kushel, Daniel Salazar, Henry Sayre & Sandy Brooke, Roberto Sifuentes, Liz Singer, Gustavo Vazquez

The New McLennium

As the expansiveness of video and its accompanying new technologies continues to transform our culture and our world, another historical tension is developing—not unlike the technological revolution seen at the last turn of the century. That tension is felt, analyzed, and articulated in all of these recent experimental videos—a tension oscillating between the expansive promise of global communications that inspire new freedoms and social patterns on one hand, and the use of new media forms to simply reinforce existing hierarchies and capitalistic power structures on the other.

e-[d]entity

e-[d]entity: Female Perspectives on Identity in Digital Environments is a two-part collection of videoworks created from 1982-2000 that explores the cyber environment and how it affects, expands, confuses, and involves female identity.

Curated by Kathy Rae Huffman.

Lyn Blumenthal & Kate Horsfield, Buckminster Fuller: An Interview

Buckminster Fuller was both a pioneer architect of the modern era and a global theorist. Fuller developed a system of geometry that he called “Energetic-Synergetic geometry,” the most famous example of which is the geodesic dome. His many designs for automobiles and living spaces were applications of a wider theory.

Emission

"The video Emission found its origin in three performances which I wrote between 1988 and 1991. In their original form, the performances dealt with sex, romance, and communication technologies. The video elaborates upon these themes to speak of how human beings exist in a margin between nature and technology, and works towards confounding any simplified analysis of this worn-out duality.

El Naftazteca: Cyber-Aztec TV for 2000 A.D.

Interrupting the nightly news in an act of guerrilla television, Gómez-Peña returns to the persona of a Chicano-Aztec veejay—"The Mexican who talks back, the illegal Mexican performance artist with state of the art technology"—to elaborate the complications of American identity. This post-NAFTA Cyber Aztec pirate commandeers the television signal from his underground "Vato bunker", where virtual reality meets Aztec ritual. Gómez-Peña embodies the doubly radical Chicano performance artist, delivering radical ideas through a radical form of entertainment.

El Livahpla: Waking Dream

El Livahpla (Alphaville spelled backwards) is about the ways in which we "normals" are encapsulated in architecture and technology. Through the lens of Alphaville, we see into a past that exists in the present, while showing a future that looks old. It is a waking dream in which the objects of design that surround us fail to provide the answers or the escape that we seek.

This title has been remade as Une Ville de l'Avenir.

The Dutch Act

During 1998 and 1999, Pelon participated in various Internet newsgroups and lists where suicide is the main subject. Stories unfolded as the film was made; some reached the point of no return. The subject of suicide is very candid on the Internet, due to its anonymity and the freedom it allows from the usual taboos around the subject. The newsgroups and lists have become a relatively safe place for the many people that find themselves isolated because of their interest in the idea of suicide.

Dynasty of Depravity

This European flavored melodrama depicts a fictional country of refined manners and debased desires that explode into chaos, sending its prodigal son into the pit of 20th Century technology. That technology externalizes his hidden beauty just as he tries to hide the heritage of horror which was the curse of his lineage. That curse now threatens the already damned.

Animal Charm, Computer Smarts

By accident, the content of a computer encyclopedia is transferred into the brain of an animated parrot resulting in the emotional breakdown of a fine peach.

"I would never have known how to do anything on my computer if it wasn't for Computer Smarts."

—Mark Roth

This title is only available on Animal Charm Videoworks: Volume 3, Computer Smarts.

code switching

"code switching began as a contemporary reaction to Adrian Piper's Cornered (1988). It goes on to explore the fracturing of contemporary identity within modern culture, and the mechanisms by which individuals assign and create the cultural, racial, personal, and social identities around us. We all have codes by which we interact with and interpret others. Depending on what situation we are in, we adopt the appropriate persona to fit the occasion, constantly creating representations for others to read appropriately.

China Town

China Town traces copper mining and production from an open pit mine in Nevada to a smelter in China, where the semi-processed ore is sent to be smelted and refined. Considering what it actually means to "be wired" and in turn, to be connected, in today's global economic system, the video follows the detailed production process that transforms raw ore into copper wire--in this case, the literal digging of a hole to China--and the generation of waste and of power that grows in both countries as byproduct.

(chatlandia)

(chatlandia) uses the public bathroom stall as format and metaphor for Internet relay chat lines (IRCs). The video's soundtrack is composed from transcripts of actual IRC sessions; the conversations emerging from this institutional facade speak of lust, intimacy, spunky women, and "what Desiree wants," calling into question the division between humans and machines.

Hiatus

Madi plays an interactive on-line computer game in the privacy of her apartment. Wearing a computer corset that stores her programs in a "Garden Interface", she propels her go-go cowgirl construct WANDA through the game world, encountering an assortment of logged-on players and game identities who trick and confuse her. An aggressive male character WANG logs on, and inserts his cold architecture into her coordinates, draining the power in her corset. His expanding architecture threatens to overtake her Garden Reservoir.

have script, will destroy

“For quite some time the Hamburg artist Cornelia Sollfrank has been researching female hackers and found that hacking is a field completely under male domination. Nonetheless she was able to produce a series of several videos in which she interviewed female hackers. In December 1999 she came to know a U.S. hacker who attended the annual hackers’ convention held by the Chaos Computer Club (CCC). She did the video interview have script, will destroy with her on condition that the woman, code-named Clara G.