Future/Technology

Fresh Kill

Shu Lea Cheang's witty narrative Fresh Kill envisions a post-apocalyptic landscape strewn with electronic detritus and suffering the toxic repercussions of mass marketing in a high-tech commodity culture.

Eye/Machine III

“The third part of the Eye/Machine cycle structures the material around the concept of the operational image. These are images which do not portray a process, but are themselves part of a process. As early as the Eighties, cruise missiles used a stored image of a real landscape, then took an actual image during flight; the software compared the two images, resulting in a comparison between idea and reality, a confrontation between pure war and the impurity of the actual. This confrontation is also a montage, and montage is always about similarity and difference.

Eye/Machine I

The film centers on the images of the Gulf War, which caused worldwide outrage in 1991. In the shots taken from projectiles homing in on their targets, bomb and reporter were identical, according to a theory put forward by the philosopher Klaus Theweleit. At the same time it was impossible to distinguish between the photographed and the (computer) simulated images. The loss of the 'genuine picture' means the eye no longer has a role as historical witness. It has been said that what was brought into play in the Gulf War was not new weaponry, but rather a new policy on images.

Eye/Machine II

"How can the distinction between "man" and "machine" still be made given today's technology? In modern weapons technology the categories are on the move: intelligence is no longer limited to humans. In Eye/Machine II, Farocki has brought together visual material from both military and civilian sectors, showing machines operating intelligently and what it is they see when working on the basis of image processing programs. The traditional man-machine distinction becomes reduced to "eye/machine", where cameras are implanted into the machines as eyes.

Etant donne le bleu (Given the Blue)

Etant Donné le Bleu (Given the Blue) is a visual narrative—images breaking in a parallel universe, the realm of science fiction and the fantastic. The repetition, multiplication, and mechanization are intended to form a radically artificial world. They are not characters as such, with a past and a future; not beings that would bear names. This is not a space as such, not even a circus. The dubious figures playing the roles of witnesses are of only one color.

lovehotel

lovehotel uses excerpts from the book Fleshmeat by Australian Internet artist Francesca da Rimini, detailing her life online from 1994 to 1997.

“Linda Wallace’s video lovehotel is about the emergence of new spaces of interaction, of new technologies and of new formations of desire; it is about the meandering of an ‘Aberrant Intelligence’ which hovers above and insinuates itself into our familiar habitats (physical and cyber) like a kind of inscrutable and formless spectre of the future.”

Lossless #2

Lossless #2 is a mesmerizing assemblage of compressed digital images of Maya Deren and Alexander Hammid’s 1943 masterpiece Meshes of the Afternoon. Baron and Goodwin play heavily with Teiji Ito’s 1959 soundtrack, making the film’s lyrical ambience feel more astonishing than ever before. --Neil Karassik

Lossless #3

Removing keyframes from a digital version of John Ford's The Searchers, Baron and Goodwin attack the film's temporal structuring to render a kinetic “painted desert” of the West. The dust kicked up by the movement in the film is pure pixel, unanchored from the photographic realism that used to constrain it. “Truth, 24 frames a second!” is rewritten according to the odd clock-times of digital processing, splaying movement and transition into the void of machine temporality.

Lossless #4

Derived from Ernie Gehr's Serene Velocity, Lossless #4 is the result of a digital file's debugging routine that reveals vectors describing apparent movement in the frame. Having removed the picture, thereby isolating these vectors, the formal qualities of Gehr's film are detectable. The hypnotic effects of the shifts in the lens’s focal length in the original are now substituted with a purely graphical representation, creating a perverse replacement of the optical effect of the original.

Lossless #5

In Lossless #5, a water-ballet crafted by the famed Busby Berkley is compressed into an organic mitosis, within which we detect the spirit of a "buggy" Brakhage ghosting about the integrated circuit.

Leaving the 20th Century

Believing that we are, "dragging our feet into the 21st Century," Almy made this video trilogy to celebrate technology and the future in an ironic melange of politics, sociology, sexuality, and economics. Flawlessly melding sound and image, the tape moves through three sections, "Countdown," "Departure," and "Arrival." In the end, Almy posits this paradox: technology as a human development is rapidly making humans obsolete and interpersonal contact impossible, making the future of man’s presence and very existence uncertain.

Law of Averages

In this futuristic computer-animated landscape, confused relationships between objects and people play out before the backdrop of a lush garden and interactive theatre known as the Big Ghost. The commodity of this theatre is Vynola, an exotic creature who obsesses the minds of all who come to visit her, and represents an escape from the daily grind. Law of Averages is a wonderfully dense, witty, and visually stunning work about obsession, death, real estate, technology and America.

Lanesville Overview I

"Between March 1972 and February 1977, the Videofreex aired 258 television broadcasts from a home-built studio and jerry-rigged transmitter in an old boarding house they rented in the tiny Catskill Mountain hamlet of Lanesville. It was a revolutionary act in defiance of FCC regulations--the first unlicensed TV station in America."

--Parry Teasdale, Videofreex: America's First Pirate TV Station, Black-dome Press

Imitations of Life

"It may indeed be questioned whether we have any memories at all from our childhood: memories relating to our childhood may be all that we possess. Our childhood memories show us our earliest years not as they were, but as they appeared at the later periods when the memories were aroused. In these periods of arousal, the childhood memories did not, as people are accustomed to say, emerge; they were formed at that time. And a number of motives, with no concern for historical accuracy, had a part in forming them, as well as in the selection of the memories themselves."

O.U.T. Operation Urban Terrain

O.U.T. is a work documenting the emergence of computer games which train players to fight in cities among civilians, (Military Operations in Urban Terrain). O.U.T. contains sampled footage and machinima (stories told with video games) from five military simulation games. Following is a documentation of the performance, (Operation Urban Terrain), an urban wireless intervention by Anne-Marie Schleiner and an international cast of game expert and art activist collaborators.