Future/Technology

Sylvania

The set of Bewitched is a spiritual battleground of overlapping zones--human, alien and cyborg--in Bobby Abate's latest ontological mystery film.

Suicide Box

A documentary video about the B.I.T. Suicide Box—a motion-triggered camera developed by the Bureau of Inverse Technology (a private information agency), and installed within range of the Golden Gate Bridge to capture a video record of anything that falls from the bridge, and provide an accurate measure of the suicide rate. The tape points to confusing roles for technology within contemporary culture.

—Whitney Biennial (New York: Whitney Museum of American Art, 1996)

Spanish subtitled version available.

Strange Space

Thornton asks viewers to question how one sees “space"—whether literally or figuratively— and what is being revealed? Images of a sonogram session grant viewers access to what is typically reserved for medical analysis—“inner space.” The body, probed and revealed through technology, is collaged with imagery from lunar probes, drawing parallels with how technology also allows us to see where we were previously unable—“outer space.” A poem by Rilke about the interior quality of thought is contrasted with the clinical voice accompanying the images. 

Strained Andromeda Strain

Strained Andromeda Strain is a frame by frame re-edit of Robert Wise's 131-minute sci-fi biological thriller into a 7-minute anxious oscillation.


Storm and Stress

Displays of violent weather conditions, electrical storms, tornados, floods, fires and other eruptions are contrasted and equated with equally awe-inspiring images of technology that harnesses or mimics nature. Pitting the spectre of nature against technology in time-lapsed images, this thoughtful and stirring tape paints a portrait of the encounter between the man-made and the natural—between man’s controlling power and that which eludes man’s control.

Soothsayer

Prophecies of doom, disaster and political catastrophe envisioned by some of the world’s most famous psychics between the 1960’s and the year 2001 are conjured up through 3D-animation, industrial films, text and historical footage -- the sum of which combine to form a visually stunning meditation on the forces that are driving us into a dark, paranoid and uncertain future. Soothsayer reconsiders yesterday’s daunting and sometimes whimsical predictions for the future after they’ve been outpaced by time. 

Zuse Strip

A piece of movie film has survived the forthcoming Ice Age and is discovered by Venusian scientists--5000 years from now... This work is a correspondence of two information fragments of different origins and times that met by accident. Cinema transforms into a three-dimensional landscape--utilizing data that is based on an archaeological misinterpretation. Zuse Strip is named after Konrad Zuse’s first digital computer. It used discarded 35mm movie film from the German UFA as a medium to read and write 8-bit binary code data with a hole-punch system.

Zenith

In the next chapter of Bobby Abate’s mysterious lo-fi cyborg tale, we find ourselves roaming the set of a 1960’s evening newscast. The mysterious unearthly being has claimed a new test subject and is making use of the station’s control room in attempt to communicate and perhaps reunite with his unshaven counterpart. Zenith is a celestial space, high above the clouds, where lonely frequencies and frantic spirographs pulse the dimension that separates the real from the rendered, the now from nostalgia--and ultimately divides these two beings (alter egos or lovers?)

World Wide Web/Million Man March

This interactive CD-ROM asks the question "What is the difference between a community based on identity and identity based on community?" Broken down into four central areas: desire, spirit, identity, and pleasure, World Wide Web/Million Man March suggests the fluidity of "race and place" at play, yet denied, in contemporary dialogues centering on technology and emergent social bodies. One area of misplaced cultural rhetoric is the paranoia and utopia attributed to both the Internet and Black masculine activist practices.

World's Fair World

In 1939, Westinghouse made a film about a small-town family visiting the New York World's Fair. Trapped inside that film was a completely different film that shows a mysterious alternate universe, revealed by Bryan Boyce’s own patented brand of narrative deconstruction and evisceration.The outcome is an absurd and chilling drama of a family transfixed by the technological wonders that would soon transform consumer society.

Whatever Happened to the Future?

In this wistful tape, Segalove looks at how her childhood vision of the future holds up (or doesn't) in adulthood. Commissioned by the Los Angeles County Museum of Art.

Watch Out for Invisible Ghosts

This mock-virtual environment is a playground for the imagination. Equipped with helmet, goggles, and a basic understanding of early video game strategies, the artist morphs into an adventureland training camp where she meets with media icons on common ground. She fearlessly changes her intensity and velocity in unison with, and at times under the command of, rival action heroes and network sponsors. The title implies that there are bugs in the program, undetected viruses in the system.

War at a Distance

Since the Gulf War in 1991, warfare and reporting it have become hyper-technological affairs, in which real and computer-generated images cannot be distinguished any more. With the aid of new and also unique archive material, Farocki sketches a picture of the relationship between military strategy and industrial production and shows how war technology finds its way into everyday use. -International Film Festival catalogue, Rotterdam (2004)

Utopia

Playing off the notion of “interactivity”, Utopia poses itself as a video game plugged into the social consciousness of contemporary California. The viewer/player seemingly makes choices from the menu offering utopian or dystopian realities; however, the score is always the same: the winner loses, and vice-versa. Features Rachel Rosenthal as the host of a macabre interactive game that pushes the boundaries of performance and interactive media.

Soft Science

Soft Science is a collection of video-curiosities created by artists and scientists. Behind laboratory doors are some of the most astonishing "outsider" art projects around. Autopoetic bacteria, tethered flies, ebullient nanogears - these data gems create wonder, beauty - not to mention knowledge. Artists have been mining science for years - in diverse experiments with icky substances, authority figures, and the ever-elusive idea of Reason. This unique program includes digital movies by biologists alongside contemporary video art.