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e-[d]entity: Female Perspectives
on Identity in Digital Environments
Tape One:
e-[d]entity:
More about Games
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Tape One:
e-[d]entity:
More about Games
Tape Two :
e-[d]entity: Even More about Identities
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Etant
donne le bleu (Given the Blue)
Arghyro
Paouri
02:00
1992
Etant donne le bleu is a visual narration. Tragedy rather than drama,
without psychological or sociological range. Irreversible fate followed
by blue women, the chorus which accompanies the action. Gigantic or miniaturized
because of technology. Dehumanized undoubtedly, but perhaps guarantors
of the future image and reality of human presence.
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Hiatus
Ericka
Beckman
30:00 1999
Madi plays an interactive on-line computer game in the privacy of her apartment,
where she propels her go-go cowgirl construct WANDA through the game world,
encountering an assortment of logged-on players and game identities who
trick and confuse her.
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On
The Flies Of The Market Place
Marina
Grzinic/ Aina Smid
07:00 1999
On The Flies Of The Market Place is a video that deals with the idea of
the European space, divided and sacrificed. |

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Watch
Out For Invisible Ghosts
Kristin
Lucas
05:00 1996
A mock virtual environment that is a playground for the imagination, this
video performance parallels the heightened sense of anxiety synonymous
with computer games, amplifying a "fear of contamination" to a level that
borders on insanity.
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U&I
dOt cOm
Branda
Miller
18:42
1992
U & I dOt cOm is an experimental narrative/documentary hybrid about Zoey,
a teenage girl who negotiates her identity in cyberspace.
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