e-[d]entity: Female Perspectives on Identity in Digital Environments

Tape One:
e-[d]entity: More about Games

Tape One:
e-[d]entity: More about Games

Tape Two :
e-[d]entity: Even More about Identities


Etant donne le bleu (Given the Blue)
Arghyro Paouri
02:00   1992

Etant donne le bleu is a visual narration. Tragedy rather than drama, without psychological or sociological range. Irreversible fate followed by blue women, the chorus which accompanies the action. Gigantic or miniaturized because of technology. Dehumanized undoubtedly, but perhaps guarantors of the future image and reality of human presence.


Hiatus
Ericka Beckman
30:00   1999

Madi plays an interactive on-line computer game in the privacy of her apartment, where she propels her go-go cowgirl construct WANDA through the game world, encountering an assortment of logged-on players and game identities who trick and confuse her.




On The Flies Of The Market Place
Marina Grzinic/ Aina Smid
07:00   1999

On The Flies Of The Market Place is a video that deals with the idea of the European space, divided and sacrificed.




Watch Out For Invisible Ghosts
Kristin Lucas
05:00   1996

A mock virtual environment that is a playground for the imagination, this video performance parallels the heightened sense of anxiety synonymous with computer games, amplifying a "fear of contamination" to a level that borders on insanity.





U&I dOt cOm
Branda Miller
18:42   1992

U & I dOt cOm is an experimental narrative/documentary hybrid about Zoey, a teenage girl who negotiates her identity in cyberspace.