Parallel I-IV

00:43:12 | 1 DVD

Collection: Single Artist Compilations

Tags: Technology, Video games, War

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Parallel I-IV

The four‐part cycle Parallel deals with the image genre of computer animation. The series focuses on the construction, visual landscape and inherent rules of computer-animated worlds.

“Computer animations are currently becoming a general model, surpassing film. In films, there is the wind that blows and the wind that is produced by a wind machine. Computer images do not have two kinds of wind.”

-- Harun Farocki

"This series continues the late filmmaker’s long-standing investigation into the rise of calculable, actionable images possessing a relationship to reality very different than that of the cinema before them. Tracing the evolution of video game graphics from the two-dimensional schematics of the early 1980s to the photorealistic environments of today, Farocki foregoes the obsession with novelty that too often characterizes discussions of so-called “new” media, instead situating games within a longer history of representation. The Parallel series is a major achievement that exemplifies a key attribute of a singular practice cut far too short: Farocki joins poetic speculation with analytical strength to call upon the viewer not simply to look and listen carefully, but also to think along with him."

-- Erika Balsom, Artforum, November 2014

Included Titles

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The four‐part cycle Parallel deals with the image genre of computer animation. The series focuses on the construction, visual landscape and inherent rules of computer-animated worlds.  “Computer animations are currently becoming a general...

 

Collection: Single Titles

Tags: art history, environment, history, image processing, landscape, media analysis, technology, video games, video history

Harun Farocki, Parallel II
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The four-part cycle Parallel deals with the image genre of computer animation. The series focuses on the construction, visual landscape and inherent rules of computer-animated worlds. "Computer animations are currently becoming a general model,...

 

Collection: Single Titles

Tags: media analysis, video games

Harun Farocki, Parallel III
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The four‐part cycle Parallel deals with the image genre of computer animation. The series focuses on the construction, visual landscape and inherent rules of computer-animated worlds. "Computer animations are currently becoming a general model,...

 

Collection: Single Titles

Tags: environment, history, media analysis, video games

Harun Farocki, Parallel IV
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The four‐part cycle Parallel deals with the image genre of computer animation. The series focuses on the construction, visual landscape and inherent rules of computer-animated worlds. "Computer animations are currently becoming a general model,...

 

Collection: Single Titles

Tags: environment, history, media analysis, video games