In 1939, Westinghouse made a film about a small-town family visiting the New York World's Fair. Trapped inside that film was a completely different film that shows a mysterious alternate universe, revealed by Bryan Boyce’s own patented brand of narrative deconstruction and evisceration.The outcome is an absurd and chilling drama of a family transfixed by the technological wonders that would soon transform consumer society.
Found Footage
What Rules The Invisible is a short film that upends archival travelog footage shot in Hong Kong. Spanning reappropriated amateur footage across the 20th century, the sojourner’s gaze—distanced, distorted and even voyeuristic—shows tropes and patterns. The same shots repeat across decades, from landscape to cityscape to street scenes. Sometimes the footage reveals more about the traveler himself, such as a sequence where the camera curiously tracks the hips and bare legs of women wearing cheongsam crossing a busy intersection.
The audience's engagement with the smallest subtleties and less than (usually considered) spectacular elements of theater is impressive and speaks volumes on the patience and acuity of modern viewers. Their finely tuned sense of humor and rapt and continuous focus warms the cynics' icy exterior. Likewise, the feedback loop of mutual artistic understanding and respect from the performing elements and receptive viewers, and back again, fortifies those who wish to love art and believe it must have revolutionary value. All are satisfied and joyful in the showing of satisfaction.
Plagued by blindness, sloth, and devotion, a troubled scene from Little House On The Prairie offers itself up to karaoke exorcism.
— Michael Robinson
In part a remake of Hollis Frampton’s Gloria! (1979), in part a repurposing of hacked, 16-bit video game technology, The Well of Representation asks us to reconsider our fear of the liminal. Following the convergent narratives of several voices, ranging from the linearly historical to the cybernetically personal, we come to understand the journey ahead: searching from interface to interface, knowing that whatever home we find will be a collaborative compromise. One where we might live beyond our representations and finally come to say what we mean.
The unusual combination of a sound like a singing saw accompanies sweet images of frolicking lambs in the meadow, galloping horses, and a strange boy, is eerily beautiful and pure.
This title is also available on Animal Charm Videoworks: Volume 1.
Playing off the notion of “interactivity”, Utopia poses itself as a video game plugged into the social consciousness of contemporary California. The viewer/player seemingly makes choices from the menu offering utopian or dystopian realities; however, the score is always the same: the winner loses, and vice-versa. Features Rachel Rosenthal as the host of a macabre interactive game that pushes the boundaries of performance and interactive media.
A very special episode of television's Full House devours itself from the inside out, excavating a hypnotic nightmare of a culture lost at sea. Tropes of video art and family entertainment face off in a luminous orgy neither can survive.
— Michael Robinson
By accident, the content of a computer encyclopedia is transferred into the brain of an animated parrot resulting in the emotional breakdown of a fine peach.
"I would never have known how to do anything on my computer if it wasn't for Computer Smarts."
—Mark Roth
This title is also available on Animal Charm Videoworks: Volume 3, Computer Smarts.
as the waves play along with an invisible spine (the workers die) is a stroboscopic work that pulsates black and white at approximately 14 Hz. Buried within that field of pulsation is a 90 second algorithmically condensed version of John Huston's 1956 film Moby Dick. Huston's minimal close-ups of the doomed sailors flicker as afterimage ghosts as approximately 4Hz in the visually unstable field of alternating black and white frames.
So long as the creature lives
it must carry forth its vertebrae
as the waves play along
This single channel tape was created from a 4-channel live mix of 4 VCRs, an A/V mixer, and a sampler. Hypnotic music, idiosyncratic singing, and soft, yet insistent voiceovers accompany television images portraying notions of happiness, the work ethic, and social success in a subtly alienating video collage. "Repeat with me: I now feel confident about opening to others and projecting charisma."
In The Great Mojado Invasion (The Second US - Mexico War), writer/performer Guillermo Gómez-Peña and filmmaker Gustavo Vazquez combine Chicano wit and political vision to create an ironic, post-millennial and postmodern look at the future of U.S./Mexican relations. Both artist and director generate a complex commentary on history, society, pop culture, the politics of language and the repercussions of ethnic dominance.

