Steve Reinke has long been lauded for his irreverent, philosophical, and often acerbic works, which typically adopt the form of personal essays to wryly bend and reread wide-ranging topics, from pop culture, to sex, to theories of visual perception and beyond. Reinke’s video, included in the 2014 Biennial, Rib Gets in the Way, is narrated in the first person by Reinke, and addresses mortality, the body, the archive, and the embodiment of a life’s work.
Animation
A newsletter that turned into a film about hands (fast forwarding through slow times).
Second video in The Variations cycle.
Earthmoves is a continuation of Semiconductor's exploration into how unseen forces affect the fabric of our world. The limits of human perception are exposed, revealing a world which is unstable and in a constant state of animation as the forces of acoustic waves come into play on our surroundings.
Tugging the Worm is an allegorical film that takes place in a utopian society which has faced the prospect that complete annihilation is an ever present possibility. Cork, an innocent bird-like creature, in a militaristic world that is dominated by high fashion and flashy billboards is befriended by the not too trustworthy bad boy named Vouku. Vouku’s tendency toward violent entertainment and vehicular homicide only serve to increase Cork’s angst. After a trip to the game their attitudes are changed by a vision of angels dancing at a ho-down on the head of a needle.
The orchestra begins and a male and female dancer move from opposite sides of the stage. The dancers embrace and begin the White Swan pas de deux from the ballet Swan Lake. However this is not the ballet as it is normally performed. The choreography has been re-staged so that in every single frame the two original dancers have been replaced by the bodies of four new dancers. The movement remains continuous, the characteristics of the dancers’ movements and gestures the same, but in each frame a different person occupies the dancers’ body spaces.
"A chamber drama set in the confines of an apartment’s sun room, this video further explores visual themes and obsessions found in my earlier works and adds in a few new ones for good measure. Earlier motifs seen here are lightbulbs in pendulum movement, tabletop antics with simple household objects, Christo-like fleshy textures, sketchbook pages torn from their binders, book pages, bookshelves, and flowers. I play a vaguely Walter Mitty-ish figure, who imagines himself as a conductor, as Orpheus, and as conflicted characters in a Greta Garbo movie.
Concentrating on abstract shapes and color value, Animation 2 is a record of images manipulated through computer animation. By recording the data screens of the animators and the voices of the controllers, Sonnier discloses the process of making the video.
“This tape is about media, and it seems totally unedited, because we hear him talking over the intercom with the engineer… The engineer interjects, ‘Do you want to save any of this stuff?’ Yes, indeed; Sonnier saves and shows it all, the whole process.”
Take a joyride through comfortable suburbia—a landscape molded by seductive television and corporate America (and keep in mind: disaster is another logo for your consumption...). This is the age of the "culture jammed" consumer preened with Friends hair, Survivor courage, and CNN awareness. A generation emptying their wallets for the most important corporate product of all: lifestyle. The psychological road trip across a slightly battered America travels at One Mile per Minute.
A newsletter meets home movie, made by an experimental filmmaker who was constructing a paper mâché skeleton but whose leg (the filmmaker’s) suddenly went wrong. It got fixed, but (spoiler alert) that’s just kind of incidental.
Possibly a diary but probably not a documentary: this is a play with form, animated with glee, edited with joy.
Does she ever! A tiny gem that utilises paper animation and a snippet of sound to humorous, kitschy effect.
My contribution to the group exhibition 1d for Abroad at Tintype gallery: a perky 4 minute consideration (made up) of a whole lot of postcards.
"The content of the rogue computer animation Boy/Analysis is perfectly illustrated by the integral title, namely, a drastic abbreviation of Melanie Klein's 1961 key study on child psychology. The initial 93 sessions the psychoanalyst booked with a ten-year-old boy, are reduced down to 16 by Reinke, and thoroughly illuminated. Tumbling around, appearing and disappearing against a black background, are text fragments. A score from Benjamin Britten orchestrates this semantic ballet in which the most arbitrary associations can be made.
The evolution of man from ape to yuppie flashes before the viewer amid 3-D animation, paint box images, and digital compositions while a narrator provides satiric play-by-play commentary. Conceptually, verbally and graphically, man leaps forward through the centuries to master the litany of pop clichés and consumer culture acronyms of the modern age; and yet, he's never quite free of his original grunts.
A radical reworking of an etching by Italian artist Giorgio Morandi, brought to life by engraving fame by frame into the photographic emulsion of color filmstock. The viewer is taken on a journey through the etching, accompanied by the sounds that the artist might have heard from his window as he worked.
The small cruelties of a subliminal fog roll in. A pandemic thwarts intimacy. Perched from their little planets, this cast of wildly colorful creatures question their futures and navigate the longing for connection.
This is the fifth collaboration between Jessie Mott and Steve Reinke.
"A cast of computer-generated, quasi-human smears star in a Gothic Western about Oedipal anxiety--when they aren't careening through a hyper-modern metropolis and babbling in German."
--Images Festival, 2006 catalogue
Experimental but heartfelt, all fiction + mostly video.
Featuring: phantoms, parakeets, some animation, much smoke, Super 8 hi-jinks, several actors.
Hurricane Katrina and the ensuing aftermath destroyed Noel's community and home. He is rebuilding, and as he rebuilds, he evokes the past through the enlistment of his personal archives. His memories are complicated by the tragic events that occurred on the Danziger Bridge on September 4th 2005. As Noel reflects back on what has been lost, the story that he tells about his neighborhood is affected by the story of innocent people gunned down while attempting to cross a bridge in search of safety, and for Noel their plight clarify many things.
This real-time video-meets-digital-animation trilogy of shorts features the highly excited and mildly delusional Joe Gibbons, whose springboard becomes a surfboard as he fantasizes about his days as a lifeguard in 1963, when the young Brian Wilson would sit and jot down the songs he would sing while saving lives.
Presented as a fictional documentary, the sound film All the Time in The World sees the millions of years that have shaped and formed the land, played out at the speed of sound.
Semiconductor have reanimated Northumbria's epic landscape using data recordings from the archives at the British Geological Survey in Edinburgh. This data of local and distant seismic disturbances has been converted to sound and used to reveal and bring to life the constantly shifting geography around us.
Made using voicemails the Kuchar brothers left on her home answering machine, the artist reveals George and Mike in all their candid honesty leading up to and following George’s untimely death in 2011. McGuire floats their voices along a river of digital scribbles and her own voice in singer/songwriter mode. The beauty of the piece lies partly in how the voicemails, used as-is and chronologically, contain an entire narrative about love and loss in a DIY style reminiscent of the Kuchars.
Faced with the possibility of return, the dead consider their next move. Whilst hesitation holds sway at the point where here meets there, others from the non-corporeal realm venture forth… An experimental narrative tale with live action, animation + pathos.
Winner of the Kodak Cinematography Prize at NYUFF.
“This Super-8 jewel from the prodigal Tarragó masterfully considers the state of loneliness and things inbetween.”
–Antimatter
These five short videos introduce Judy, a paper maché puppet who ruminates on her position in society. Like Judy, of the famous Punch and Judy puppet duo, Benning’s Judy seems to experience the world from the outside, letting things happen to her rather than making things happen around her.
This title is also available on Sadie Benning Videoworks: Volume 3.
A young girl buys a weird toy from a charity shop. She forms such an intense relationship with it that it develops special ways of communicating and a strange connection to her that seems to defy the laws of physics. As the situation escalates, it seems that repression is the only way forward. First conceived of as a kind of fairy tale that goes wrong, this is a piece about learning the “rules” of grown-up reality and an extrapolation of the consequences of “over-identifying” with toys. A digital video with digital video effects, live-action, and model/object animation.
An animation that combines narrative experimentation with the abstraction of motion capture about two groups of misfit hackers in a city of traffic. They speak a language of advertising, corporate branding and self-help, while engaging in a battle to control traffic lights. The discovery that the entire social code is embedded in the access code that regulates traffic lights, begins a twisted ride of cultural espionage techniques. These techniques include surveillance cameras and costumes, as they attempt to untangle the social codes of characters caught in an endless rush hour.