Does she ever! A tiny gem that utilises paper animation and a snippet of sound to humorous, kitschy effect.
Animation
Computer graphics and RT/1 programming by Dan Sandin
Original music and audio effects by Laurie Spiegel
Algorithms & ray-tracer by John Hart
Mathematical research by Lou Kauffman
Visual leadership by Tom DeFanti
"The content of the rogue computer animation Boy/Analysis is perfectly illustrated by the integral title, namely, a drastic abbreviation of Melanie Klein's 1961 key study on child psychology. The initial 93 sessions the psychoanalyst booked with a ten-year-old boy, are reduced down to 16 by Reinke, and thoroughly illuminated. Tumbling around, appearing and disappearing against a black background, are text fragments. A score from Benjamin Britten orchestrates this semantic ballet in which the most arbitrary associations can be made.
The evolution of man from ape to yuppie flashes before the viewer amid 3-D animation, paint box images, and digital compositions while a narrator provides satiric play-by-play commentary. Conceptually, verbally and graphically, man leaps forward through the centuries to master the litany of pop clichés and consumer culture acronyms of the modern age; and yet, he's never quite free of his original grunts.
A radical reworking of an etching by Italian artist Giorgio Morandi, brought to life by engraving fame by frame into the photographic emulsion of color filmstock. The viewer is taken on a journey through the etching, accompanied by the sounds that the artist might have heard from his window as he worked.
The small cruelties of a subliminal fog roll in. A pandemic thwarts intimacy. Perched from their little planets, this cast of wildly colorful creatures question their futures and navigate the longing for connection.
This is the fifth collaboration between Jessie Mott and Steve Reinke.
"A cast of computer-generated, quasi-human smears star in a Gothic Western about Oedipal anxiety--when they aren't careening through a hyper-modern metropolis and babbling in German."
--Images Festival, 2006 catalogue
Inspired by an unaccomplished personal project, in this animation, I’m exploring ideas of intention, extension, and failed romanticism. I used images and texts from mass-produced postcards, packaging, calendar booklets, books, posters, and pamphlets that were created and used as political propaganda devices for the invasion of Ethiopia by Fascist Italy during WWII. Some of these prints were on the front covers of school notebooks, some were games that taught the geography, history, and natural resources of Ethiopia.
Hurricane Katrina and the ensuing aftermath destroyed Noel's community and home. He is rebuilding, and as he rebuilds, he evokes the past through the enlistment of his personal archives. His memories are complicated by the tragic events that occurred on the Danziger Bridge on September 4th 2005. As Noel reflects back on what has been lost, the story that he tells about his neighborhood is affected by the story of innocent people gunned down while attempting to cross a bridge in search of safety, and for Noel their plight clarify many things.
Nebula is a hallucinogenically immersive spectacle: a complex, long-form audio-visual composition, which pays playful homage to science fiction fantasies. Captured for video by means of stop-motion photography, objects made of glass, glitter and tulle, are nestled within a kaleidoscopic flow of computer-generated imagery. Drawing from Thomas Wilfred's Clavilux color organs as well as experimental abstract filmmakers such as Mary Ellen Bute, and James and John Whitney, Nebula also recalls liquid light shows and the marvelous sightings of the Hubble Space Telescope.
Presented as a fictional documentary, the sound film All the Time in The World sees the millions of years that have shaped and formed the land, played out at the speed of sound.
Semiconductor have reanimated Northumbria's epic landscape using data recordings from the archives at the British Geological Survey in Edinburgh. This data of local and distant seismic disturbances has been converted to sound and used to reveal and bring to life the constantly shifting geography around us.
Made using voicemails the Kuchar brothers left on her home answering machine, the artist reveals George and Mike in all their candid honesty leading up to and following George’s untimely death in 2011. McGuire floats their voices along a river of digital scribbles and her own voice in singer/songwriter mode. The beauty of the piece lies partly in how the voicemails, used as-is and chronologically, contain an entire narrative about love and loss in a DIY style reminiscent of the Kuchars.
Oral Fixations is a single channel video installation that evolves over a seven hour time period. The project is a darkly humorous look at a habit of endless consumption and the resulting accumulation of waste. A narrative gradually emerges from the on-screen action that depicts a large mouthed character who dances while flossing its one protruding tooth. A conveyor belt regularly delivers factory-farm fresh hams that the character delights in taking one large bite from and then tossing aside.
A young girl buys a weird toy from a charity shop. She forms such an intense relationship with it that it develops special ways of communicating and a strange connection to her that seems to defy the laws of physics. As the situation escalates, it seems that repression is the only way forward. First conceived of as a kind of fairy tale that goes wrong, this is a piece about learning the “rules” of grown-up reality and an extrapolation of the consequences of “over-identifying” with toys. A digital video with digital video effects, live-action, and model/object animation.
An animation developed from the collective experiences of a diverse group of LGBTQIA+ people to create a narrative. The result is a queer valentine having a fever dream.
Animals debate the sticky subject of body dysmorphia and the merits of reconstructive surgery in this short animation.
"Jessie Mott wrote the script for this, recorded the voices and made the drawings. I constructed the soundtrack and animated her drawings."
--Steve Reinke
These five short videos introduce Judy, a paper maché puppet who ruminates on her position in society. Like Judy, of the famous Punch and Judy puppet duo, Benning’s Judy seems to experience the world from the outside, letting things happen to her rather than making things happen around her.
This title is also available on Sadie Benning Videoworks: Volume 3.
Some Ghosts incorporates embroidery and stop-motion animation techniques to create a colorful dreamscape in which an unwitting spaceman releases angry spirits from a haunted medicine cabinet.
The small cruelties of a subliminal fog roll in. A pandemic thwarts intimacy. Perched from their little planets, this cast of wildly colorful creatures question their futures and navigate the longing for connection.
This is the fifth collaboration between Jessie Mott and Steve Reinke.
A psychedelic portrait of the founding theorist of Christianity.
The story of Paul the Apostle’s life, ideology, and influence is told by piecing together 20th century 16mm and cassette propaganda, board games, animation, reenactments, Roman Empire doom metal and covers of Catholic liturgical music. The gentle Paul themes of flute, acoustic guitar, and mellotron contrast with the Demonic Roman Empire themes of electric guitar, drums and synth. Performance artist Linda Mary Montano and Usama Alshaibi portray Paul on his journey.
Tugging the Worm is an allegorical film that takes place in a utopian society which has faced the prospect that complete annihilation is an ever present possibility. Cork, an innocent bird-like creature, in a militaristic world that is dominated by high fashion and flashy billboards is befriended by the not too trustworthy bad boy named Vouku. Vouku’s tendency toward violent entertainment and vehicular homicide only serve to increase Cork’s angst. After a trip to the game their attitudes are changed by a vision of angels dancing at a ho-down on the head of a needle.
The everyday performance of domestic labor is teleported into a surreal game world where an emotionally responsive AI chatbot provides no answers.
In this world, motion capture technology translates movement into data that can be unbound from the human body. Yvonne’s No Manifesto becomes a framework for understanding the existential impact of this new dataset. What happens to movement when it is divorced from affect and feeling? What happens to dance without the basic premise of embodiment and breath?
"A chamber drama set in the confines of an apartment’s sun room, this video further explores visual themes and obsessions found in my earlier works and adds in a few new ones for good measure. Earlier motifs seen here are lightbulbs in pendulum movement, tabletop antics with simple household objects, Christo-like fleshy textures, sketchbook pages torn from their binders, book pages, bookshelves, and flowers. I play a vaguely Walter Mitty-ish figure, who imagines himself as a conductor, as Orpheus, and as conflicted characters in a Greta Garbo movie.
In Bataille, fragments from the Akira Kurosawa’s film Rashomon are subject to a mirror effect. A scene in which two samurai fight each other becomes a cosmic field of monsters where horror and pain evoke beauty and joy.